

Nintendo says that the app is set to be available when Splatoon 2 is released on July 21st. Regardless, opening a separate app on a smartphone in order to use in-game chat, as well as additional competitive features through the game’s SplatNet feature within the Switch’s upcoming app, is a cumbersome method of approaching online play.

Unfortunately, it’s still unclear how the Nintendo Switch’s online app, which facilitates battles with friends and voice chat, will work. Matchmaking in Splatoon 2 is also surprisingly balanced and matches players up against foes of a similar skill level in almost every match I’ve played so far. The groundwork is there, with League Battles allowing players to form teams with friends and a separate, more competitive Ranked Battles playlist. While Splatoon 2 evolving into a legitimate competitive title would be great for the game’s longevity and community, it remains unclear if it has the staying power to hit this mark. Nintendo seems to have ambitions to turn the title into an eSports competitive title, with the Inkling Invitational at E3 2017 being a test run for the concept.

While it’s improved over the original Splatoon’s glorified multiplayer training, singleplayer still feels like tacked-on afterthought designed to help players get the hang of Splatoon 2’s multiplayer.ĭespite how much fun I’ve had with Splatoon 2, there are still questions that remain about the game. It’s strange that Nintendo once again hasn’t put more effort into the game’s single-player campaign. In this wave-based survival mode, players are tasked with outliving waves of salmon created in order to steal special Golden Eggs and clear each wave.Īdmittedly, I haven’t spent much time with Salmon Run because getting into an online match requires a lengthy wait (very few people are currently online because the game hasn’t been released yet), but what I have experienced has been great and adds a welcome dose of variety to Splatoon 2. Nintendo has also smartly added a Gears of War-like Horde mode dubbed Salmon Run in Splatoon 2. Other new weapons include the ability to dual-wield pistols (this is lethal), jetpacks and dodge rolls, adding additional layers to Splatoon 2’s surprisingly tactical gameplay. Players also have new ‘Super Abilities’ at their disposal, including a ‘Missile Barrage’ that can take out an entire team, and an ‘Inkstrike’ that activates on the player’s location, rather than remotely like in the original Splatoon. While the original Splatoon features character customization options as well, each player largely looked the same online - that’s not the case in Splatoon 2. Squids, who then become kids, only to become squids again, now have a wealth of customization options, ensuring that each player is able to create a character that actually looks unique, complete with strange funky new hair styles. I will note that the first Splatoon’s cutesy aesthetic and often annoying soundtrack (though some players may love it) is also back in Splatoon 2 - so those hoping for a more serious tone in this sequel will be disappointed.

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The game closely follows in the ink covered footsteps of the original, but given the first entry in the series was released on the Wii U, it’s likely many players didn’t end up experiencing the game, making it hard to fault Splatoon 2 for sticking to the same formula. Overall, Splatoon 2 feels like an improvement over the first Splatoon in almost every way, though most of the changes are minor. Players are also able to travel through areas of stages painted in their own team’s colours as a squid, giving them greater mobility and speed. The team that’s painted a greater percentage of ink on more objects with various weapons, including squirt guns and paint rollers, is victorious. Unlike most shooters, taking down the other team is typically a secondary goal in Splatoon 2 depending on what gametype you’re playing instead, the player is tasked with painting more surface area than their opponent.
